MA GAME DESIGN

Academy of Art University, SF, CA

The final presentation of my MA Game Design portfolio can be viewed or downloaded here

Alternatively, much of the same images and video can be viewed on this site below
Included looping videos have sound - unmute to activate!

In the wake of society's end, a corrosive, tar-like marsh is engulfing North America, consuming cities, and morphing all life into mindless thralls.

Play as Brook : a lone survivor desperately moving through the marsh.

Discover the sole structure resisting consumption - the Blackmire Building. Standing alone. How is it still here? What secrets does it hide?

Welcome to Blackmire is the product of joint effort for a group assignment.
Since then, we have continued to work on the project in our free time for an additional semester - and plan to continue the project going forward.

Game Engine : Unreal (v4, v5)

Production Time : 15 wks x 15 hrs

My key roles : Producer, Software Engineer, Game Designer, UX Designer

Neil Deatrick : Level Design, Narrative
Tayloré Hopkins : 2D Artist (Character & Environment)
Alexander Lahti : Concept, 3D Modeler (Character & Environment)

Run & jump to navigate terrain and avoid the toxic marsh

Interact with the environment to discover clues & solve puzzles

Vault over objects that are blocking the path

Exposure to the marsh substance increases rate of infection

Collect vials created by Blackmire to reduce infection

Climb structures to access areas high up

Thralls can detect the player by both sight & sound!

Sneak past thralls if you want to avoid being chased!

Quickly cross sinking platforms so not to fall in the marsh

Watch out for toxic ooze contaminant outside the marsh

Discover the secrets of Blackmire from within their research facility

Collect key cards to advance progress within the building

MISC. DESIGN WORK

RAPID GAME DEV.

A game every 2-3 days…
(sprites are online resources)

MONSTER MATCH

MATCHING GAME

Match monster cards to their corresponding weakness to destroy them. Avoid matching two identical monsters or lose a life!

Unreal (v4)

Production : 15 hours

CURSE COLLECTOR

STATIC PLATFORMER

Assume the role of a treasure thief to capture a sacred treasure and escape. A secret curse will twist the return path on its head.

Unreal (v4)

Production : 15 hours

SPACE RACE

RACING GAME

Utilize power-ups effectively to reach the destination planet within target time.

Watch out for dangerous asteroids.

Unreal (v4)

Production : 15 hours

YŌKAI MANOR

MAZE GAME

Navigate a haunted house to rescue your friend. Harness the power of a flashlight to defeat monsters and unlock puzzles.

Unreal (v5)

Production : 15 hours

CITY RHYTHM POP

RHYTHM GAME

Sync keyboard input to the timing of beats

Track by Japanese DJ : Mondo Grosso

Unreal (v4)

Production : 15 hours

RABBIT ROULETTE

TURN-BASED RPG

Take your chances as the fortune rabbit with magical roulette powers – resulting in anything from amazing rewards to bad luck!

Unreal (v4)

Production : 15 hours

CITY RHYTHM POP

PLATFORMER

Sync keyboard input to the timing of beats

Track by Japanese DJ : Mondo Grosso

Unreal (v5)

Production : 15 hours

RABBIT ROULETTE

HACK & SLASH

Take your chances as the fortune rabbit with magical roulette powers – resulting in anything from amazing rewards to bad luck!

Unreal (v5)

Production : 15 hours

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