MA GAME DESIGN

Academy of Art University, SF, CA

The final presentation of my MA Game Design portfolio can be viewed or downloaded here

Alternatively, much of the same images and video can be viewed on this site below
Included videos have sound - unmute to activate!

In the wake of society's end, a corrosive, tar-like marsh is engulfing North America, consuming cities, and morphing all life into mindless thralls.

Play as Brook : a lone survivor desperately moving through the marsh.

Discover the sole structure resisting consumption - the Blackmire Building. Standing alone. How is it still here? What secrets does it hide?

Game Engine : Unreal (v4, v5), Production Time : 15 wks x 15 hrs

My roles : Producer, Software Engineer, Game Designer, UX Designer

Neil Deatrick : Level Design, Narrative
Tayloré Hopkins : 2D Artist (Character & Environment)
Alexander Lahti : Concept, 3D Modeler (Character & Environment)

Run & jump to navigate terrain and avoid the toxic marsh

Collect vials created by Blackmire to reduce infection

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Vault over objects that are blocking the path

Interact with the environment to discover clues & solve puzzles

MISC. DESIGN WORK

RAPID GAME DEV.

A game every 2-3 days…
(sprites are online resources)

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